A smartphone displaying a website for an educational platform named 'Academy', featuring options to enroll or log in, with a background image of a woman presenting in a classroom.

Distraction-free learning for

Gen Z

AcademU is an online learning platform focused on providing its users with distraction-discouragement and live-chat/coaching features.

Background

Introduction


Learning online has been dominated by Universities and long-form video lecture packages for most of the industry's lifetime. People who have very busy and plan centric lifestyles also deserve the chance to skill up. Identifying who and why these people face challenges in this sect is key.

Project goals

The platform must provide students with options to assist with focused learning.

Give the students an avenue to contact professionals to prevent progress stagnation

Completion time

4-month project completion

Colorful abstract icon with a black background, featuring a vertical line and five rounded shapes in red, purple, green, blue, and a large blue circle.

My role

Solo designer and researcher

Tools

Adobe Photoshop logo with dark blue background and large light blue 'Ps' letters.
Discord logo with blue background and white gaming controller icon.

The Solution

By collecting data and identifying trends in the online learning market, I designed an application that aims to improve user focus and drive up graduate numbers.

Green checkmark inside a black circle
Green checkmark on a black background
Red X symbol on black background
A simple graphic with a purple upward arrow and black lines forming a network or circuit-like pattern.

Affordable bites of full size courses available

Accessible by lower income individuals

Open tutor base means the quality control is lower

Research Objectives

Green check mark icon on a black circular background.
Green checkmark on a black background

Research


1. Identify and understand the demographic for our educational tool

2. Understand how people will comfortably use our service

3. Identify ways to retain users

4. Determine what attaining skill proficiency means to the user

Secondary Research

There is a wide spectrum of products in the online learning space, and we needed to determine what aligns with AcademU’s project goals and what trends are successful in the design space.

Blue circle with a white letter 'C' in the center.
Red X mark on a black background.

Provides university level education for career specific courses

Allows businesses to sign up their employees

Very busy homepage

A black dog with a big head and floppy ears sitting on a white surface, with two green dots above its head.
Green checkmark icon on black background
A large green checkmark symbol on a black background.
Red 'X' mark on black background

Learn any skill, be it mundane or intricate

Pushed by influencers and has the largest community

Price of entry is the main barrier

Netflix logo in black and pink.
Green checkmark on a black background.
Green checkmark on a black background.
A red X mark on a black background

Notable professionals as their tutors and branding

Masterclass looks high-class and expensive in its design

Trial is not available

Which of these settings are more engaging for you as a learner?

Pie chart comparing online learning and offline learning, with online learning at 69.2% and offline learning at 30.8%.

Online learning is more engaging since you are not time constrained and can progress at your own pace. You can also rewind.

When learning offline, it can often feel impersonal to me, which can hurt my concentration and absorption of what I am trying to learn

Offline learning makes me more involved in the process, you get to meet face-to-face with your tutors and classmates, and it's easier to discuss topics than being a virtual presence.

It's easy to get distracted online by many things and not engage well. In person, I find it is more engaging being in the room and able to see others participating in learning also.

Being able to access material at any time and learn at my own pace is helpful.

Primary Research

Primary research was conducted between user surveys and interviews.

I interviewed 5 potential learners.

I received 13 responses to my survey.

Survey Results

Out of 13 responses to my 10 questions, here are some of the replies that influenced our design decisions:

Which of these learning platforms do you prefer to use?

Bar chart showing percentages of various online learning platforms used. Codeacademy has the highest with 6 votes, followed by DesignLab and Udemy with 4 votes each. Other platforms like Skillshare, Masterclass, Coursera, Alison, YouTube, Vuemastery, Brilliant, and None have fewer votes.

YouTube is my primary platform since it has all the basics for a certain topic and is usually most up to date. For more advanced knowledge, I use the paid platforms

Codecademy and Udemy are great for picking up new programming languages, very intuitive and simple to follow. No crazy bloat.

Regular course flash sales, so a great place to pick up courses. The interface is also really well laid out.

I use this because I am a student in Computer Science, and it helps me with tasks

Hands-on lab work is the best way to learn

Mapping Our Results

What challenges do you face when learning with an online source?

Knowing if you are in the right track

Online sources can easily become overcomplicated and oversaturated with information very quickly. Without giving enough time for or re-intensifying certain aspects to be understood, it can be easy for people to get lost.

Sometimes I may not understand something and would have to go out of my way to research into it to understand what is being explained etc....

Finding time and motivation to commit to it without a schedule.

Motivation is usually difficult to keep and building a habit to stick to

Distractions at home (kids).. and lack of concentration/motivation

Here is some placeholder text for this section, as I don’t want to think about it too much until I come back to the portfolio at a later date

A colorful mind map diagram detailing preferences and challenges related to learning methods, including sections on online learning, student activities, interaction preferences, and common obstacles like distractions, motivation, and cost.

From the map above, we can deduce that learners, on average, are busy people who like to pick out the content they want to learn from a wide selection and are concerned about pricing and focus.

With this knowledge, we can move into defining a persona and craft objectives and goals around them.

Personas

Two personas were created to capture the needs of two potential learners based on the research above, what their current learning platforms are and their circumstances.

We have:

Rebecca - A busy mother living in the big city using a free learning platform

Benjamin - A software developer based in the countryside using a career-specific learning platform and a paid platform

Point Of View Statements

★ I would like to explore ways to help Low income, enthusiastic learners to take part in online learning because they most likely do not wish to use their income on something they will not know they need.

★ I would like to improve the online learning space for easily distracted learners to achieve a distraction-free learning experience because of the need to study without subconscious distractions like social media.

★ I would like to explore ways to assist easily overwhelmed learners to stay on top of their coursework and keep on track because they may be stuck on problems or lose track of their progress.

A digital profile card for Benjamin, a 26-year-old software developer from Ireland, with a photo. The card includes sections on his bio, preferences for online learning, challenges, key themes, and learning platforms like Udemy and Codecademy.
A digital profile displaying a woman named Rebecca who is 30, works in a retail warehouse in the US, and prefers online learning, focusing on affordability and time constraints. The profile includes a photo of Rebecca holding a cup, a bio section, and icons for YouTube learning platforms.

Hover over the image to reveal

How Might We Questions

How might we help low income users feel more confident in their course purchase?

How might we limit distractions for easily distracted users as an online platform?

How might we help overwhelmed learners stay on track with their course?

How might we assist those who want to learn online but need 3rd assistance when stuck?

The Vision

Flowchart diagram illustrating a website structure with color-coded nodes representing different pages and sections, connected by arrows indicating navigation paths.

Site map prepared for the coming wireframes

Flowcharts illustrating various processes related to courses and coaching sessions. The charts include steps such as finding and booking courses, talking with coaches or AI, accessing courses from different locations, creating accounts, and booking coaching sessions, with color-coded blocks and arrows indicating process flow.

Task flows designed to complete the core objectives of this project

Ideate


Low Fidelity Wireframing

I began sketching the wireframes I had blocked out by referring to the products’ competition, using these content blocks as an outline to guide my design decisions further.

Multiple sheets of grid paper with hand-drawn sketches and annotations outlining app design concepts. Pink and green ink notes describe app features and layouts, including navigation, social proof, categories, and footer sections. The sketches include wireframes for app screens and interfaces.

Mid-Fidelity Wireframing

Opting to make the mid-fidelity wireframes adaptive took much longer to create them but made the product much easier to visualise long-term as I decided to go mobile-first with the final product.

Wireframe sketches of a mobile app and website interfaces showing login screens, personal details forms, payment plan options, and confirmation screens.

Brand Design

Brand values: Compassion, Student Focused, Distraction Free, Reliable, Community Driven

Colour?

Design


Using a green was a key decision due to the meaning behind the colour, and it's representing growth and promoting positive emotions when individuals achieve something.

I chose a dark mode style to further force the greens and blue to stand out from the other colours.

Educational infographic about green, blue, and purple colors, including their meanings and uses in branding and design, with example visual themes and color swatches.

Research was conducted to assist the selection of appropriate colours for this project.

An interface design guide showing color palettes, typography details, button styles, iconography, and in-app alert icons for a digital application. The color palette includes primary, secondary, and neutral colors with their hex codes. The typography uses Montserrat SemiBold with various heading and body styles. The component section features large and small button styles, form input fields, dropdowns, and search bars. Iconography illustrations and in-app alert icons with descriptions are also displayed.
Green checkmark inside a black circle

High Fidelity Designs

Screenshots of an online learning platform called ACADEM with various pages including sign-in, course listings, and registration.

Utilizing the adaptive wireframes and my component set, the design was assembled as such to create a smooth, comprehensive and interactive experience for learners.

Screens Completed include:

Green checkmark on a black background.
Green check mark on a black background
Green check mark on a black background
Green checkmark on a black background

A full homepage

A course page for two separate courses

Onboarding

Module selection and lesson page

An instant messenger for the module and lesson pages

Interaction Design

Before the design can be sent to potential users for testing, it needs to be responsive and feel as closely as the final product should feel.

Screenshots of a mobile app design workflow using a wireframing or prototyping tool, showing multiple screens and flow connections.

AcademU was built with the understanding that a user will want to create an account, navigate to the users’ desired course, continue to a lesson and have the ability to consult a live chat.

This is why we have so many moving parts and duplicate elements. Every line is an interaction to prevent dead ends and user error.

A black background with a red circle in the center.
Black background with a red circle in the center.
The image shows a red circle inside the letter O on a black background.
A black background with a red circle in the center.

Usability testing

Number of Participants

Goals

Iterations


To expose weaknesses and pain points in the design

To understand a users’ exploration and navigation of the product

To gather feedback and improve the UI design

To monitor users’ interactions

A black and white illustration of a Pac-Man character with a circular shape and a wedge-shaped mouth.

5

Key Results

A red cross inside a red circle on a black background.

Confusion on the homepage on where to sign up

Accessibility concerns around the primary colour for the product

All users completed the requested tasks within the time given

Two dead ends were found

Placeholders were found to still be on some versions of pages

Close-up of a blue checkmark inside a circular border on a black background.

2 out of 5 users found dead ends

3 users expressed gratitude towards the ease of use and clarity of the product

A digital chart with sticky notes and data visualizations about user feedback, accessibility issues, severity, frequency, affinity clustering, and at-a-glance summary.

Through data synthesis, we can find categorize the priority of problems we need to solve. I have highlighted our most important but least time-consuming problem to solve in the figure above.

Improvements

Improvement #1

Users were noticeably lost in the course browser when specifically asked to find the Illustration course, but it not being among the thumbnails under the featured section.

As a result, the course was added to the list and is fully functional.

Mobile app interface displaying online courses, featuring a header with navigation icons, course categories, a promotional banner with an illustration of a teacher and student, a list of courses with images, titles, instructors, prices, and buy buttons, and a search bar for browsing courses.

Improvement #2

2 of the 5 users pointed out placeholder screens, such as, the payment screens at the end of onboarding.

Here is the before and after of those screens being changed according to feedback.

Screenshot of an online payment confirmation page for ACADEM, showing email, last and first name, masked card number, and plan details with a monthly cost, with 'Back' and 'Finish' buttons at the bottom.

Improvement #2

1 user expressed concern around the blue colour used as my primary colour in the products’ palette. As it was a minority problem, I decided to consult another designer and received similar feedback.

Here is a screen showing the drastic change in readability.

Screenshot of a mobile app called ACADEM with a course titled 'Illustration for Complete Beginners'. The course menu lists five modules: Inspiration, Primary and Secondary, Planning Projects, Construction, and Mediums, each with the number of lessons. The app has a dark background, with a header featuring the app's logo and a menu icon.

What I Learned

Time constraints can lead to cutting desired features

Project scope is a real constraint when under a deadline. As you can see from the final product, it lacks one major feature… That’s right! My solution to distractions when learning online is completely absent. The project became so bloated with ideas that I found out the hard way that features must be cut and deadlines must be made in order to push a product over the finish line into hand-off.

In the future, I hope to scale back on ideas to allow for more time in the other areas of the design process.

Final Thoughts


Mobile app screen showing course categories including Literature, IT, Science, Art and Design, Mathematics, and Business, with an 'Enroll Now' button at the bottom.

Humility and understanding the value of user feedback

The product will only speak for itself if others have tried it, and you have gone through all the tribulations of prototyping and testing. AcademU was a big stepping stone that allowed me as a designer to overcome a lot of anxiety when it comes to showing my unfinished, under polished work.

Next time, I would like to dedicate more time to fully fleshing out interviews with 1 to 5 scales and less leading questions. The same goes for post prototype testing interviews.

This project was my first jump into the research side of UX design, and there are many takeaways I wish to share with you.

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